spread
base 0 mouse 0 loco 0 bloom 0 Σ 0°
—
—
speed 0%
aim scale 0%
bloom0.0°
kick left0.0°
reticle off0.0°
hits0
kills0
— fps
— · READY
LMBRMB

MERIDIAN·ARENA

A WEAPON-HANDLING FPS SANDBOX
Pick an archetype up top — each is a different weapon-handling identity. Your crosshair isn't welded to center: the white ring is your true aim, riding springs driven by your mouse and your movement, and shots fire toward the ring. Stand still and it snaps perfect. Kick (a permanent camera climb you pull back down) and Recoil (a self-returning spring) are separate. A perifoveal HUD rings your reticle with live weapon / ability / integrity / movement gauges.
CLICK TO PLAY

PERIFOVEAL HUD · RETICLE STATUS

WPNweapon — magazine ammo · dots: ready · reserve · chambered
EQPabilities — ready fraction · dots: your 4 item slots
INTintegrity — one bar, all three pools combined. The breakdown (three arcs + the number) is the overlay at the bottom of the screen. Dots: one per pool you still have.
MOVmovement — speed · dots: grounded · crouch · moving
Arcs fill = level (they desaturate as they empty). Side arcs drain toward the bottom; the bottom pair shrink to the middle. N cycles layout / off.